- does your civilization you put a high price on life?
- is a live being respected as an individual?
- do you clone individuals?
- are your people treated equally?
- do you have a moral code?
- would you harm the innocent in order to achieve a higher purpose?
- would you harm the innocent in order to survive?
- is survival of the current population the most important priority?
- do some individuals ignore the rules of the community?
- what happens when rules are broken?
- is there punishment? If so, does it work, and what form of punishment takes place?
- are there community goals?
- is there personal gratification in the population?
Wednesday, October 1, 2008
Monday, May 19, 2008
High level minds, low level world, and the missing middle layer
The problem seems to arise from the fact that we don't live in the present. Our thoughts slide backwards and forwards in time, while we are actually in all of those times and in all of those locations at the same time.
The greatest disconnect between perception and reality occurs because of a missing middle layer between the high level human perception layer and the low level reality layer of the actual world. This middle layer is essential for realizing truth.
There are the few who manage to create thin and temporary connections between the perception layer and the reality layer (meditation?). However, like golden strands of gold connecting some circuitry between two extremes, these people can not fully interpret the stimuli of the physical world, and their brains become misguided by the received sensations.
If our duty is to understand the truth of the world, then we must create the middle layer between the mind and the world.
The greatest disconnect between perception and reality occurs because of a missing middle layer between the high level human perception layer and the low level reality layer of the actual world. This middle layer is essential for realizing truth.
There are the few who manage to create thin and temporary connections between the perception layer and the reality layer (meditation?). However, like golden strands of gold connecting some circuitry between two extremes, these people can not fully interpret the stimuli of the physical world, and their brains become misguided by the received sensations.
If our duty is to understand the truth of the world, then we must create the middle layer between the mind and the world.
Thursday, June 22, 2006
Artificial Intelligence can save.
20060622: AI will save mankind. Built in man's image, with superhuman intelligence, strength, adaptation, coordination, AI will provide the necessary care for humans that will ensure their survival, the necessary work force for building interstellar homes, habitats and for providing resources. AI is only the beginning, the sky is the limit.
Tuesday, June 20, 2006
Techno Sapiens
20060620
We are a new species, techno homo sapiens sapiens (or techno sapiens, for short). Our understanding of the world is still in its infancy. The majority of the population has a minimal education, while the "educated" ones have spent at least one fifth of their lives in various schools, only to become specialized in only a couple of subjects. With a great lack of schooling, the rate of advancement is slow and the grasp on reality is weak. It is a time when the concept of non-earthly life is still mostly ridiculed and laughed at. It is a time when the world's governments are corrupt and thrive only for the enrichment of the few in charge. It is a time when the big picture of the universe is only studied by the few, unrewarded ones. It is a time we call "right now".
The techno sapiens of now is a species that relies heavily on technology. "Necessities" include imported foods, manufactured products, inefficient locomotion and inefficient and ecologically unfriendly sources of energy. The trend is for change to take place, for greener alternatives of energy generation to be implemented, and for more education to be distributed to the population, with hopes to lengthen the lifespan of various habitats on Earth. Many animal species are becoming extinct, the greatest forests are being cut down, pollution is causing the ice caps to melt, and most of the population is clueless. The media controls the people, the people believe what they're told, and a vast amount of time is being spent on inefficient labor, working for companies that only care for profit. The bulk of the population is easily entertained with sedentary activities such as watching television (sports, irrelevant shows), or eating beyond one's needs. Science programs are not very popular, while educators and research are paid very little.
Few understand the risks of nuclear war, space debris, dangerous viruses and other dangers that could annihilate the human species from the face of the Earth. If more people would become educated, more would invest their thinking to yield solutions to threats. Yet the system does not require such education for the population. The poor, uneducated are kept in the dark; their workforce is being exploited by their employers, they are fed unhealthy foods and information by the media and they are used as unknowing slaves as a force that propels the system that controls them. They are the bulk of society, the defense of the country, the suffering techno sapiens of today.
The Internet opened channels of communications. Ideas arise, are propagated and are built upon. The techno sapiens species may one day integrate machinery into itself, speeding the thought process, minimizing the years spent in school, and specializing itself on a variety of topics, thus saving itself from slavery to the system and from the dangers of extinction. Alternatively, non-earthly interventions may provide solutions to the problems, solving humans all the necessary work.
Chances that everything will change for the better, that the masses will become educated and that corporate greed will give in to preserving the species, are slim. It is more likely that the few will remain the few, searching to understand the world, searching for solutions to grave problems, forever hindered by the simplicity of the masses, which are forever kept in the dark about the risks at stake. Be part of the few, and you will help.
Alan
We are a new species, techno homo sapiens sapiens (or techno sapiens, for short). Our understanding of the world is still in its infancy. The majority of the population has a minimal education, while the "educated" ones have spent at least one fifth of their lives in various schools, only to become specialized in only a couple of subjects. With a great lack of schooling, the rate of advancement is slow and the grasp on reality is weak. It is a time when the concept of non-earthly life is still mostly ridiculed and laughed at. It is a time when the world's governments are corrupt and thrive only for the enrichment of the few in charge. It is a time when the big picture of the universe is only studied by the few, unrewarded ones. It is a time we call "right now".
The techno sapiens of now is a species that relies heavily on technology. "Necessities" include imported foods, manufactured products, inefficient locomotion and inefficient and ecologically unfriendly sources of energy. The trend is for change to take place, for greener alternatives of energy generation to be implemented, and for more education to be distributed to the population, with hopes to lengthen the lifespan of various habitats on Earth. Many animal species are becoming extinct, the greatest forests are being cut down, pollution is causing the ice caps to melt, and most of the population is clueless. The media controls the people, the people believe what they're told, and a vast amount of time is being spent on inefficient labor, working for companies that only care for profit. The bulk of the population is easily entertained with sedentary activities such as watching television (sports, irrelevant shows), or eating beyond one's needs. Science programs are not very popular, while educators and research are paid very little.
Few understand the risks of nuclear war, space debris, dangerous viruses and other dangers that could annihilate the human species from the face of the Earth. If more people would become educated, more would invest their thinking to yield solutions to threats. Yet the system does not require such education for the population. The poor, uneducated are kept in the dark; their workforce is being exploited by their employers, they are fed unhealthy foods and information by the media and they are used as unknowing slaves as a force that propels the system that controls them. They are the bulk of society, the defense of the country, the suffering techno sapiens of today.
The Internet opened channels of communications. Ideas arise, are propagated and are built upon. The techno sapiens species may one day integrate machinery into itself, speeding the thought process, minimizing the years spent in school, and specializing itself on a variety of topics, thus saving itself from slavery to the system and from the dangers of extinction. Alternatively, non-earthly interventions may provide solutions to the problems, solving humans all the necessary work.
Chances that everything will change for the better, that the masses will become educated and that corporate greed will give in to preserving the species, are slim. It is more likely that the few will remain the few, searching to understand the world, searching for solutions to grave problems, forever hindered by the simplicity of the masses, which are forever kept in the dark about the risks at stake. Be part of the few, and you will help.
Alan
Monday, March 27, 2006
Conventional logic may lead to chaotic order
20060327:
Discrepancy of conventional logic is the critical ingredient of the chaos machine.
Discrepancy of conventional logic is the critical ingredient of the chaos machine.
Tuesday, June 29, 2004
We need AI and space colonization
We need to explore our Solar System. We must create means of traveling safely and securely to other celestial bodies. Once we start exploring and inhabiting other places, such as planets' moons, we will have a secured and maintained thumbprint that identifies that humans ever existed.
The intelligence of artificial intelligence today, in 2004, is insufficient and it does not even come close to the intelligence of a common person. We are way behind schedule, the rate of advancements of A.I. have been slower than the promise of A.I. Technology and exploration are the runners in the turtle and the hare race. Right now, technology is the turtle, because it is the defining means of exploration, and it moves very slowly.
Artificial intelligence can aid in reaching univisited planets and the moons of those planets. Human bodies are not designed to withstand the requirements of space exploration. They are very demanding and very inefficient. Humans should build A.I. and use it to explore and create new worlds.
We need to replicate the human mind. We need to scan the brain, its functionality, and store it in a non-biological medium, a medium that is replicable, persistent and efficient. We need to scan people, and store their precious personnae, their mind, their thoughts, their personality. Then, we need to create space ships, controlled by A.I., which will travel to different planets, create habitats for people, and then build humans. After the humans are built, their personality needs to be transferred back into the biological bodies, for the continuation of our human species.
The intelligence of artificial intelligence today, in 2004, is insufficient and it does not even come close to the intelligence of a common person. We are way behind schedule, the rate of advancements of A.I. have been slower than the promise of A.I. Technology and exploration are the runners in the turtle and the hare race. Right now, technology is the turtle, because it is the defining means of exploration, and it moves very slowly.
Artificial intelligence can aid in reaching univisited planets and the moons of those planets. Human bodies are not designed to withstand the requirements of space exploration. They are very demanding and very inefficient. Humans should build A.I. and use it to explore and create new worlds.
We need to replicate the human mind. We need to scan the brain, its functionality, and store it in a non-biological medium, a medium that is replicable, persistent and efficient. We need to scan people, and store their precious personnae, their mind, their thoughts, their personality. Then, we need to create space ships, controlled by A.I., which will travel to different planets, create habitats for people, and then build humans. After the humans are built, their personality needs to be transferred back into the biological bodies, for the continuation of our human species.
Thursday, June 10, 2004
Geographical simulation environment
Artificial intelligence, simulation, ant world, stock market (idea from 2003)
The World project is a model that is an abstraction of many other real models in the world.
The idea is simple: there is a world with defined locations, which can hold objects in them.
Instead of having the world control the objects, we allow the objects to interact with
each other. Thus, we don't have a world which needs to: check where every object is, check each
object's state, request a move, etc. The nodes in the world interact with each other, just
like objects in a nanotechnological world would interact with each other. The benefit to
having nodes do the work is that by using distributed computing, we can use multiple
processors do work instead of using one processor do all the work.
---------------------------------
Where could this model be used?
1) The Brain - The idea came from building a neural net, with the neurons interacting
with each other in a model that tries to replicate the physical world of the neural nets
(i.e. a copy of a brain).
2) Simulation - Another application that comes to mind is simulation. Each node can
represent an object in the physical world, holding specific data (attributes and functions),
and having different states, or requests.
3) Ant world - I have always wanted to create a simple ant world, where ants meet each other,
carry food, physically interact with the world. The idea was to have a plain surface which
is marked with squares, and then place an ant on this grid. The movement of the ant is never
straight, because ants have a genetically built-in method to walk, probably to search for
food their whole lives. If this movement were to be straight -> left -> right -> straight,
or some very complex movement, videotaping this move for the ant could allow to determine
this movement. A series of matrices could be built, showing the tendency of the ant's move.
If these matrices were accurate, the model should in theory predict the movement of an
ant to the highest accuracy. Please note that building an abstract behaviour model for an
ant would be much more computationally cheaper than building a neural net which acts
as a copy of an ant's brain.
4) Stock market - A possibly controversial but exciting application of this world is to
let each node be a specific stock, with attributes, certain behaviour, and so on. The
nodes are either let loose on the board (the world), where they interact with each other,
or they are linked ahead of time, if one knows which stock affects which other stock.
For example, a strong pharmaceutical company's stock could affect smaller pharmaceutical
companies' stocks, but not the stocks of a mining company. Stocks that are bonded together
would eventually find a stable location on the market world, slightly shaking in their
physical location, but no longer wandering off on the board. One option is to set the
nodes off, let them stabilize in the market world, and then dump real world data into
each node, and observe if they stay stabilized. One could use a year's worth of data,
and watch the nodes move into a new place, until stabilized. The actual prediction for
a current stock's rise or fall would be obtained after having a stabilized stock world,
and after dumping real time data into the nodes that are bound to it.
---------------------------------
Movement vector:
A node can also have a general movement vector, which is a weighted 3D vector which
generally tends to move into one direction. Even though the direction D=(x->, y->, z->)
has randomized values, these are added to a predefined static matrix, which makes
the direction more or less stable. The object crawls along the world, and when it reaches
an obstacle (i.e. end of the world, or another object), it acts according to the world
rules. It could bounce in an opposite direction, it could generate a new random movement
vector, it could act according to gravity.
---------------------------------
Creating the world:
The world can be created, and nodes can be randomly dropped into this world, and set alive.
Each node would move around in its own direction pattern. Once each node reaches another
node, it could make a bond with that node, enforcing a proximity with it, or it could
reject it, bouncing off in a haste, trying to get away from that node.
---------------------------------
A wrap-around world:
Instead of reaching the end of the world and bouncing off walls, a node could wrap around
the world, and when exiting on the right side, it would reappear on the left side. This
ensures that the physical world is just a container for the nodes, and that it would not
affect the behaviour of the nodes, which could be very sensible in nature.
---------------------------------
Bound nodes:
If two nodes which are meant to be together meet in the world, they create a link to each
other, and they try to keep this link alive and not broken. If one node pulls into one
direction and the other node pulls in an opposite direction, they must calculate which is
the dominant node, and compute a mean value, moving in that direction. The computation
can be a sumation of vectors. Note that we should not violate our object-oriented model,
and each node must compute it's own decided movement. We cannot have the world extract
the intended move for each node, and then compute each node's individual enforced move.
If node A has an intended move in direction vector a->, and it is only bound to another
node B, (but node B is bound to many other nodes which affect its move drastically), then
node A should only talk to node B, ask for its current intended move, and act upon it.
If B happens to be processing its move, and it needs a lot of time, this should not be
relevant to node A, who needs the information immediately and doesn't want to wait.
---------------------------------
How one moves:
Let A be a node that is not bound to any other node. Node A has a movement vector, which
tells it that it should pretty much move towards a predetermined direction. On each
iteration of the world (each "game move"), node A must do the following:
- talk to the world, give the world its current location, and ask if the next
physical location where it wants to move is available or not
- if the location is NOT available, probably because another node is currently
in the same spot, the world must give node A a link to the object which occupies
the location where node A wanted to move. This link is then used by node A to
decide whether the occupying node can interact with node A, or whether node A
should bounce away in a haste.
- if the location is available, the world must tell node A that the desired
location is available, and it must mark this spot as being occupied by node
A, and at the same time it must mark node A's previous position as being
free. Note that this move should be atomic, since we do not want node A
to exist in 2 places at once, and we also do not want two nodes to take
the same spot in the world.
- node A MUST then move to the new location.
Example of an atomic move. Semaphores must be used.
Node A's next intended move is to location N. Node B's next intended move is to location N.
Location N is vacant.
A -> World : "I want to move to location N. My position is X."
[World stores the request from node A in a queue]
B -> World : "I want to move to location N. My position is Y."
[World stores the request from node B in a queue]
World -> A : "Node A, checking location N... yes, it is avilable, ok, you can move
to location N. I have marked your current location X as being no longer
occupied. I will not talk with any other node (thereforer noone can
move to where you are, and step on you) until you have confirmed your
move. Waiting for your response..."
A -> World : "Ok, I have moved to location N. My new location is: N"
World -> A : "Thank you. Connection closed. Good bye."
World -> B : "Sorry for keeping you waiting, I am now available. Checking...
Sorry but location N is taken by ... checking ... node A. Here is
node A's reference, talk to it if you need to. Good bye."
---------------------------------
The World project is a model that is an abstraction of many other real models in the world.
The idea is simple: there is a world with defined locations, which can hold objects in them.
Instead of having the world control the objects, we allow the objects to interact with
each other. Thus, we don't have a world which needs to: check where every object is, check each
object's state, request a move, etc. The nodes in the world interact with each other, just
like objects in a nanotechnological world would interact with each other. The benefit to
having nodes do the work is that by using distributed computing, we can use multiple
processors do work instead of using one processor do all the work.
---------------------------------
Where could this model be used?
1) The Brain - The idea came from building a neural net, with the neurons interacting
with each other in a model that tries to replicate the physical world of the neural nets
(i.e. a copy of a brain).
2) Simulation - Another application that comes to mind is simulation. Each node can
represent an object in the physical world, holding specific data (attributes and functions),
and having different states, or requests.
3) Ant world - I have always wanted to create a simple ant world, where ants meet each other,
carry food, physically interact with the world. The idea was to have a plain surface which
is marked with squares, and then place an ant on this grid. The movement of the ant is never
straight, because ants have a genetically built-in method to walk, probably to search for
food their whole lives. If this movement were to be straight -> left -> right -> straight,
or some very complex movement, videotaping this move for the ant could allow to determine
this movement. A series of matrices could be built, showing the tendency of the ant's move.
If these matrices were accurate, the model should in theory predict the movement of an
ant to the highest accuracy. Please note that building an abstract behaviour model for an
ant would be much more computationally cheaper than building a neural net which acts
as a copy of an ant's brain.
4) Stock market - A possibly controversial but exciting application of this world is to
let each node be a specific stock, with attributes, certain behaviour, and so on. The
nodes are either let loose on the board (the world), where they interact with each other,
or they are linked ahead of time, if one knows which stock affects which other stock.
For example, a strong pharmaceutical company's stock could affect smaller pharmaceutical
companies' stocks, but not the stocks of a mining company. Stocks that are bonded together
would eventually find a stable location on the market world, slightly shaking in their
physical location, but no longer wandering off on the board. One option is to set the
nodes off, let them stabilize in the market world, and then dump real world data into
each node, and observe if they stay stabilized. One could use a year's worth of data,
and watch the nodes move into a new place, until stabilized. The actual prediction for
a current stock's rise or fall would be obtained after having a stabilized stock world,
and after dumping real time data into the nodes that are bound to it.
---------------------------------
Movement vector:
A node can also have a general movement vector, which is a weighted 3D vector which
generally tends to move into one direction. Even though the direction D=(x->, y->, z->)
has randomized values, these are added to a predefined static matrix, which makes
the direction more or less stable. The object crawls along the world, and when it reaches
an obstacle (i.e. end of the world, or another object), it acts according to the world
rules. It could bounce in an opposite direction, it could generate a new random movement
vector, it could act according to gravity.
---------------------------------
Creating the world:
The world can be created, and nodes can be randomly dropped into this world, and set alive.
Each node would move around in its own direction pattern. Once each node reaches another
node, it could make a bond with that node, enforcing a proximity with it, or it could
reject it, bouncing off in a haste, trying to get away from that node.
---------------------------------
A wrap-around world:
Instead of reaching the end of the world and bouncing off walls, a node could wrap around
the world, and when exiting on the right side, it would reappear on the left side. This
ensures that the physical world is just a container for the nodes, and that it would not
affect the behaviour of the nodes, which could be very sensible in nature.
---------------------------------
Bound nodes:
If two nodes which are meant to be together meet in the world, they create a link to each
other, and they try to keep this link alive and not broken. If one node pulls into one
direction and the other node pulls in an opposite direction, they must calculate which is
the dominant node, and compute a mean value, moving in that direction. The computation
can be a sumation of vectors. Note that we should not violate our object-oriented model,
and each node must compute it's own decided movement. We cannot have the world extract
the intended move for each node, and then compute each node's individual enforced move.
If node A has an intended move in direction vector a->, and it is only bound to another
node B, (but node B is bound to many other nodes which affect its move drastically), then
node A should only talk to node B, ask for its current intended move, and act upon it.
If B happens to be processing its move, and it needs a lot of time, this should not be
relevant to node A, who needs the information immediately and doesn't want to wait.
---------------------------------
How one moves:
Let A be a node that is not bound to any other node. Node A has a movement vector, which
tells it that it should pretty much move towards a predetermined direction. On each
iteration of the world (each "game move"), node A must do the following:
- talk to the world, give the world its current location, and ask if the next
physical location where it wants to move is available or not
- if the location is NOT available, probably because another node is currently
in the same spot, the world must give node A a link to the object which occupies
the location where node A wanted to move. This link is then used by node A to
decide whether the occupying node can interact with node A, or whether node A
should bounce away in a haste.
- if the location is available, the world must tell node A that the desired
location is available, and it must mark this spot as being occupied by node
A, and at the same time it must mark node A's previous position as being
free. Note that this move should be atomic, since we do not want node A
to exist in 2 places at once, and we also do not want two nodes to take
the same spot in the world.
- node A MUST then move to the new location.
Example of an atomic move. Semaphores must be used.
Node A's next intended move is to location N. Node B's next intended move is to location N.
Location N is vacant.
A -> World : "I want to move to location N. My position is X."
[World stores the request from node A in a queue]
B -> World : "I want to move to location N. My position is Y."
[World stores the request from node B in a queue]
World -> A : "Node A, checking location N... yes, it is avilable, ok, you can move
to location N. I have marked your current location X as being no longer
occupied. I will not talk with any other node (thereforer noone can
move to where you are, and step on you) until you have confirmed your
move. Waiting for your response..."
A -> World : "Ok, I have moved to location N. My new location is: N"
World -> A : "Thank you. Connection closed. Good bye."
World -> B : "Sorry for keeping you waiting, I am now available. Checking...
Sorry but location N is taken by ... checking ... node A. Here is
node A's reference, talk to it if you need to. Good bye."
---------------------------------
Saturday, January 26, 2002
What is dreaming?
20020126 If a thought is an instance of a configuration of certain neural path ways, then when the being sleeps, a dream is the visual representation that the house-keeping function that administers the freshly produced thought (in the day previous to the dream) creates. Here we create a being that dreams.
Monday, January 1, 2001
We are making ourselves extinct - transhumanism
2001
One could accept the idea of human kind becoming extinct. The whole race could evolve into a collective consciousness of minds, interacting with one another and finding optimal solutions to all problems. The new race would engineer bodies and use them as tools that are needed to accomplish mobility tasks. The speeding thought process in this collection of minds would be an iterative process, a source of energy for new ideas. The conventional biological homo sapiens sapiens body would become a natural gateway between the dawn of intelligence and artificial new species, which would work towards the goal to be fit for eternal existence.
Alan Lupsha
One could accept the idea of human kind becoming extinct. The whole race could evolve into a collective consciousness of minds, interacting with one another and finding optimal solutions to all problems. The new race would engineer bodies and use them as tools that are needed to accomplish mobility tasks. The speeding thought process in this collection of minds would be an iterative process, a source of energy for new ideas. The conventional biological homo sapiens sapiens body would become a natural gateway between the dawn of intelligence and artificial new species, which would work towards the goal to be fit for eternal existence.
Alan Lupsha
A Christian fantasy becomes true
Hans Moravec, once said:
"All we have to do is get rid of these bodies and these brains. "I have faith in these computers," Hans Moravec said. "This is not some way of tricking you into being less than you are; you're going to be more than you are. You're going to be more intelligent, you'll be able to do much more, understand much more, go more places, not die - all those things. "It really is a sort of a Christian fantasy: this is how to become pure spirit." (source: http://slate.msn.com/id/111178/ )
----------
2001
One could accept the idea of human kind becoming extinct. The whole race could evolve into a collective consciousness of minds, interacting with one another and finding optimal solutions to all problems. The new race would engineer bodies and use them as tools that are needed to accomplish mobility tasks. The speeding thought process in this collection of minds would be an iterative process, a source of energy for new ideas. The conventional biological homo sapiens sapiens body would become a natural gateway between the dawn of intelligence and artificial new species, which would work towards the goal to be fit for eternal existence.
Alan Lupsha
"All we have to do is get rid of these bodies and these brains. "I have faith in these computers," Hans Moravec said. "This is not some way of tricking you into being less than you are; you're going to be more than you are. You're going to be more intelligent, you'll be able to do much more, understand much more, go more places, not die - all those things. "It really is a sort of a Christian fantasy: this is how to become pure spirit." (source: http://slate.msn.com/id/111178/ )
----------
2001
One could accept the idea of human kind becoming extinct. The whole race could evolve into a collective consciousness of minds, interacting with one another and finding optimal solutions to all problems. The new race would engineer bodies and use them as tools that are needed to accomplish mobility tasks. The speeding thought process in this collection of minds would be an iterative process, a source of energy for new ideas. The conventional biological homo sapiens sapiens body would become a natural gateway between the dawn of intelligence and artificial new species, which would work towards the goal to be fit for eternal existence.
Alan Lupsha
Saturday, January 8, 2000
My world is a bubble
My world is a bubble,
I'm a tiny speck of dust,
I'm a builder of castles,
Out of the sand of the past.
I fly high with the wind,
Reaching out to the sky,
As my thoughts wander farther,
Even higher I fly.
With the truth I acquire,
Even more things I know,
On these steps of my journey,
Even taller I grow.
Alan Lupsha, August 2000
I'm a tiny speck of dust,
I'm a builder of castles,
Out of the sand of the past.
I fly high with the wind,
Reaching out to the sky,
As my thoughts wander farther,
Even higher I fly.
With the truth I acquire,
Even more things I know,
On these steps of my journey,
Even taller I grow.
Alan Lupsha, August 2000
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